﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace NetworkStateManagement.Classes
{
    class Weapon : DynamicGameObject
    {
        public Weapon(Model model, Vector3 position, Vector3 direction, float scale, Vector3 velocity)
            : base(model, position, direction, scale, velocity)
        {

        }
    }
}
